Post-Mortem: SPOMENIK-1

post-mortem-header

Spomenik-1 is the first game I’ve actually produced for public consumption, and perhaps more significantly, the first game I’ve made with the intent of it being a complete, packaged product. In the course of making it I learned a lot of things I found useful and interesting, so I wanted to write a bit about the process. Some of this is technical, but most of it is more related to the process of game development in general. Feel free to skip ahead if there’s a section you don’t care about.

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