Post-Mortem: SPOMENIK-1


Spomenik-1 is the first game I’ve actually produced for public consumption, and perhaps more significantly, the first game I’ve made with the intent of it being a complete, packaged product. In the course of making it I learned a lot of things I found useful and interesting, so I wanted to write a bit about the process. Some of this is technical, but most of it is more related to the process of game development in general. Feel free to skip ahead if there’s a section you don’t care about.

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SPOMENIK-1: Artist’s Statement


I just published my first game on, Spomenik-1, and this post serves as an artist’s statement to accompany the game. I think the game needs the statement below for context, and the statement doesn’t stand alone, separate from the game. So if you’re reading this without having played the game first, I strongly encourage you to do so.

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