When I started up Saints Row IV, I was pretty skeptical. The opening sequence plays as a bit too straight-faced an homage to Call of Battlefield: Duty Warfare Ops. But then you’re climbing a missile while Aerosmith’s “Don’t Wanna Miss A Thing” plays, and you know it’s all gonna be alright. This is more of what we all fell in love with in Saints Row The Third. But this time with super powers, essentially making it Saints Row: Prototype.
That said, there are a lot of issues with this game. The removal of character customisation options from SR3, especially removing the Russian-accented lady voice for a French-accented one that has far less personality. The increased incidence of effects that make you lose control of your character in combat, a mortal sin as far as I’m concerned. The totally unbalanced economies of cash supply and demand. The dozens upon dozens of instances, where missions become exercises in frustration because of the floatier-than-ever controls.
Let’s be honest here: SRIV is essentially a standalone expansion pack for SR3. The devs were entirely upfront about the fact it started life as a DLC pack for the previous game, and that shows in every aspect of SRIV. It does a lot of really great stuff. The dubstep gun stands out as a novelty weapon that could’ve been a throwaway, but actually has a really neat mechanic. But the clear improvements are in the minority, there are a lot of changes for the worse, and there’s a lot that seems like repeating what SR3 already did brilliantly. The vast majority of the changes from SR3 just seem like attempts to pad out a game that started as DLC, and probably should have stayed that way.